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These animations are excellent examples of my current style and experience in 2025.
This is my first creature character animation that is still a work in progress.
This animation tests my first time doing very dynamic character movement with lip sync to match audio.
This animation puts the viewer in the first person perspective of an iconic game moment.
This workshop animation helped me test the limits and constraints of my first completed character rig.
I tested other types of rigs to animate a short improv fight sequence for around a month.
I did another improv test for animating straight-ahead action using only simple character and camera