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​Don Quixote Character Project

May 2023 - Feb 2024

This project drew imperative experience in research and critical thinking for Blender's technical workspaces for Sculpting, Texturing, Skinning and Rigging, and Animation.​

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This is my first complete sculpt and complex-rigged character project.

01

Project Goal

I wanted to be the first artist to create a fan-made animatable 3D character from Project Moon's Korean story-heavy gacha game, Limbus Company.

02

Challenges

This is my first ever character project with no experience in Blender.

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Every tackled objective through the process of modeling, texturing, skinning and rigging, then animation, is completely new to me and needed absolute focus.

DonQuixote3DModelAnimation12.jpg

03

Actions

Every month, I would watch through my 200+ video playlist (500+ now) about Blender's workspaces and tutorials through creating a character in Blender, following the CGI Dreamworks Animation Studio Pipeline documentary as reference for what phase I would need to follow.

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I ideated and followed-through on all the plans and deliverables of my work.

04

Results

My animations resulted in 60,000 views on Youtube.

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This project led to me secure an internship after transferring to the University of Silicon Valley for pursuing a BA in Digital Art and Animation.

Animation Reel_edited.png

Final Don Quixote Animation

Facial Animation Testing

Blogpost Timeline

Part 1
(May 10, 2023)

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Part 2
(May 23, 2023 - Oct 10, 2023)

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Images of Work

Videos of Work

DonQuixoteAnimationPunch
00:04
DonQuixoteAnimationWorkshop2
00:06
LimbusCompanyWorkshopAnimation
00:11
DonQuixoteLCB3DModelHair
00:04
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