
Academic Animations
I learned the Maya workspace for animation in this course taught by Professor Genevieve Freckelton (DAA243 - 3D Animation 1: Principles). Through the class, I learned the essential tools available in the Graph Editor, Animation workspace, and navigating through Maya. The 12 Animation Principles, and the three types of animation styles: straight ahead action, pose-to-pose, and layered approaches were all practiced during this course.
May 12, 2025 - August 24, 2025
This page will be updated with organized sections when more animation assignments are complete.

Week 1: Tennis Ball Animation
A focus on timing, arcs, staging, squash and stretch, straight ahead action, and appeal.

Week 3-4: Ball With Tail Exercise
With the ball mechanics in mind, I tactfully animated this project with ease and simple direction.


Week 2: 3 Ball Animation
A beach ball, bowling ball, and tennis ball each have different fundamental physics to animate.

Week 5-6: Arm Slap Animation
It was after this my professor specifically asked me to focus on pose-to-pose, and taught me Maya's Euler Filter.

Week 7-8: Walk Cycle (Stationary and Progressive)
Utilizing Maya's Motion Trail system, the shelf system, and utilizing the attributes of an Academic rig, I animated a walk cycle with Pose-to-Pose with efforts towards polishing a realistic walk for background character animation.

Week 9: Run Cycle
The run cycle I created was done in less than two hours, showing that my ability to animate is now clean and efficient.

Week 10-11: Jump
The blocking and polish for the jump animation presents an adequate understanding of body mechanics. Focuses: Thumbnails, grease pencil, and secondary actions.

Week 12-14: Apple
This animation utilizes all principles of animation, and utilizes layered animation which uses a combination of pose-to-pose, straight ahead action, and all controllers in the Goldie rig provided by USV.
Arm-Slap (Thumbnail)
The thumbnail above is a preface to how I approach animations.

Jump (Thumbnail)
My thumbnails were simplified to maximize the time for animation.

Apple (Thumbnail)
Organizing my thumbnails more with keys and dividers captures the actions I wanted to animate. This thumbnail and animation wrapped up my semester with an A+.
Other Academic Works
I worked on various visual elements and would like to showcase a few of them here during my time as a Digital Art and Animation student.
This is my Production Book for a trimester taught by professor Dustin Abers (DAA101 - Foundations of Digital Art for Production).







