
3D Animations (Summer 2026)
During this summer in the University of Silicon Valley, I am animating under the critique of Professor Genevieve Freckelton. These animations are made in Maya, with transferrable animation skill towards any other animation software.
I will join these animations with timelapses and images of my work with my watermark. Authenticity is the best policy!
Nov 2025 - Jan 2026
This project drew imperative experience in research and critical thinking for Blender's technical workspaces for Sculpting, Texturing, Skinning and Rigging, and Animation.
This is my first complete sculpt and complex-rigged character project. I made everything from the character model to the background objects.
01 Lift Animation
This is an ongoing animation project I aim to finish by May 27th, 2026. This is the stepped animation w.i.p.
I will be posting the timelapse after I finish the animation. Made in Maya.