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3D Animations (Summer 2026)

During this summer in the University of Silicon Valley, I am animating under the critique of Professor Genevieve Freckelton. These animations are made in Maya, with transferrable animation skill towards any other animation software.

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I will join these animations with timelapses and images of my work with my watermark. Authenticity is the best policy!

Nov 2025 - Jan 2026

This project drew imperative experience in research and critical thinking for Blender's technical workspaces for Sculpting, Texturing, Skinning and Rigging, and Animation.​

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This is my first complete sculpt and complex-rigged character project. I made everything from the character model to the background objects.

01 Lift Animation

This is an ongoing animation project I aim to finish by May 27th, 2026. This is the stepped animation w.i.p.

I will be posting the timelapse after I finish the animation. Made in Maya.

BLOCKED + SPLINE Animation Test

To Be Made

Timelapses

To Be Made

Images of Work

To Be Made

Videos of Work

To Be Made

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